• Àüü
  • ÀüÀÚ/Àü±â
  • Åë½Å
  • ÄÄÇ»ÅÍ
´Ý±â

»çÀÌÆ®¸Ê

Loading..

Please wait....

±¹³» ³í¹®Áö

Ȩ Ȩ > ¿¬±¸¹®Çå > ±¹³» ³í¹®Áö > Çѱ¹ÀÎÅͳÝÁ¤º¸ÇÐȸ ³í¹®Áö

Çѱ¹ÀÎÅͳÝÁ¤º¸ÇÐȸ ³í¹®Áö

Current Result Document : 9 / 60 ÀÌÀü°Ç ÀÌÀü°Ç   ´ÙÀ½°Ç ´ÙÀ½°Ç

ÇѱÛÁ¦¸ñ(Korean Title) Á¾´ÜÀÚ·á ºÐ¼®À» ÅëÇÑ Ã»¼Ò³â ¹Ìµð¾î ±³À° È°¿ë Ư¼º ºÐ¼® ¿¬±¸
¿µ¹®Á¦¸ñ(English Title) A Study on the Feature of Using Media for Education through Longitudinal Data Analysis
ÀúÀÚ(Author) Oakyoung Han   Jaehyoun Kim   Çã ±Õ   Gyun Heo  
¿ø¹®¼ö·Ïó(Citation) VOL 21 NO. 04 PP. 0077 ~ 0095 (2020. 08)
Çѱ۳»¿ë
(Korean Abstract)
º» ¿¬±¸´Â ÇлýµéÀÇ ¼ºÀå¿¡ µû¸¥ ¹Ìµð¾î ±³À° È°¿ë Ư¼º Á¾´ÜÀû º¯È­¸¦ ¾Ë¾Æº¸°íÀÚ ÇÏ¿´´Ù. À̸¦ À§ÇØ ¹Ìµð¾îÀÇ ±³À°Àû È°¿ë Ư¼ºÀ» ÇнÀÀÌ¿ë, Á¤º¸ÀÌ¿ë, ±×¸®°í °ÔÀÓÀÌ¿ëÀ¸·Î ±¸ºÐÇÏ¿´´Ù. ÀáÀ缺Àå¸ðÇüÀ» Àû¿ëÇÏ¿© ÇнÀÀÌ¿ë, Á¤º¸ÀÌ¿ë, °ÔÀÓÀÌ¿ëÀÇ Á¾´ÜÀû º¯È­¸¦ Ž»öÇÏ¿´´Ù. ÀÌÈÄ 3°¡Áö ¹Ìµð¾î ±³À°Àû È°¿ë Ư¼ºÀÇ Á¾´ÜÀû º¯È­¿¡¼­ ¼ºº° Â÷À̸¦ °ËÁõÇÏ¿´´Ù. Çѱ¹Ã»¼Ò³âÆгÎÁ¶»ç(KYPS)ÀÇ Áßµî2 ÆгÎÀ» È°¿ëÇÏ¿© 4³â°£ ¹Ýº¹ ÃßÀû Á¶»çÇÑ 3,499¸íÀÇ µ¥ÀÌÅ͸¦ ºÐ¼®ÇÏ¿´´Ù. ¿¬±¸°á°ú (a) ÇгâÀÌ Áõ°¨ÇÔÀ¸·Î½á ¹Ìµð¾îÀÇ ÇнÀÀÌ¿ë°ú Á¤º¸ÀÌ¿ëÀÇ º¯È­À²Àº Áõ°¡ÇÏ´Â °æÇâÀ» ³ªÅ¸³»¾ú´Ù. (b) ¿©ÇлýÀÇ ¹Ìµð¾î ÇнÀÀÌ¿ë°ú Á¤º¸ÀÌ¿ëÀÇ ÃʱâÄ¡¿Í º¯È­À²ÀÌ ³ôÀº °ÍÀ¸·Î ³ªÅ¸³µ´Ù. (c) ÇгâÀÌ Áõ°¡ÇÔÀ¸·Î½á ¹Ìµð¾îÀÇ °ÔÀÓÀÌ¿ëÀº º¯È­À²ÀÌ °¨¼ÒÇÏ´Â °ÍÀ¸·Î ³ªÅ¸³µ´Ù. (d) ¹Ìµð¾î °ÔÀÓÀÌ¿ë¿¡¼­´Â ÃʱâÄ¡¿¡´Â ³²ÇлýÀÌ ¿©Çлýº¸´Ù ³ôÀº °ÍÀ¸·Î ³ªÅ¸³µÀ¸³ª, º¯È­À²¿¡´Â À¯ÀÇÇÑ Â÷ÀÌ°¡ ¾ø´Â °ÍÀ¸·Î ³ªÅ¸³µ´Ù.
¿µ¹®³»¿ë
(English Abstract)
The purpose of this study is to explore the changing trajectory of using educational media through longitudinal data analysis. We categorize the feature of using educational media as usage for learning, usage for information, and usage for the game. We explore the longitudinal changing patterns of usage for learning, usage for information, and usage for the game by LGM(Longitudinal Growth Modeling). We also find the gender difference between these longitudinal changing trajectories. We used 3,499 samples of KYPS middle school second-grade panel data. We found these results: (a) Both usage for learning and information are statically significant variability in initial level and rate of change. Both of the changing trajectories have increased. (b) Girls have a higher rate of the change both in the usage of learning and information than boys over time. (c) There is a statistically significant individual variability in initial levels and rate of change in the usage of the game over time. (d) Boys have a higher rate of initial value than girls in the usage of games, but there is no significant difference in the rate of changing trajectories.
Å°¿öµå(Keyword) Computational Thinking   ISTE   Google   Software Education   Heat map   Cluster map   Á¾´ÜÀÚ·á ºÐ¼®   ±³À°¹Ìµð¾î È°¿ë   ÇнÀÈ°¿ë   Á¤º¸È°¿ë   °ÔÀÓÈ°¿ë   longitudinal data analysis   usage of educational media   use for learning   use for information   use for game  
ÆÄÀÏ÷ºÎ PDF ´Ù¿î·Îµå